Honestly, it kind of comes down more to what you roll, I think, at least until you get into repeatables, but you always want some of both. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. Stellaris. And if they have, armor is better than hull against kinetic batteries. 67. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. 2 thirds armour 1 third shield. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Dec 31, 2022 @ 11:16pm No, its pretty bad now. 5 to hull, 18. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. I ragequited after the battle, and than reloaded the save. +30% Shield hardening +25 Years leader lifespan +50 Monthly physics researchUnfortunately with the new 3. Armor Tier [I. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. and there is no way to bring them back. design a battleship with nanites repair drones. 8, but take with pinch of salt because I've clocked 3000 hours so my micro game is probably strong enough to beat most players with tier 1 coilgun corvettes at this point. , facing Arc Emitter battleships or the like. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on. 25k health and 12% evasion. So raw HP gives you better or same than the others, and always works. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Just don't expect much from Corvette shields. 2) if you took all the options to increase your leader cap. Report. Is this a good strategy for winning battles right now?This is a type of Colossus, a weapon with which you can surround the planet with a force field, after which nothing can enter or get out of it. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to go. Auras of the same type do not stack. , 3x Shield Hardening = 75%, for ships with 3 auxiliary slots). Paradox Forum. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. First and foremost, Armor does have a substantially higher cost than shielding, double the cost of an equivalent shield component. 0 “Orion”. 1 shield regen, 15% shield hardening. If there is a storm that nullifies 100% shields, but ships have 20%. The advantage to shields is that they recharge on their own, but no longer in combat. My enemy has mountains of torpedoes (no neutron launchers). You are literally paying double for only 30% extra defense. The great khan event is brutal. If this capacity is exceeded, they become permeable to the following attacks. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. Increased the base damage of Flak PD. The cap to the Force Disparity bonus for fleets. -100% doubles your shields. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Of course, check if your enemy has hardening, as that hard counters these and disruptors. and a huge stack of armour. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. R5: it is now possible to have 90% evasion cruisers! You need admiral with guerrila tactician (50% evasion), titan with Ancient target scrambler (+5 flat evasion), subrefuge tradition (+5 flat evasion), boon of the shroud (+40% evasion) and streamlined algorithms (+10% evasion). 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. If any other weapon does not have the penetration your shield penetrating weapons will chip away at a targets armor and hull while the rest of your weapons is hammering at the targets shields anyway. You can optimise for a large buffer or fast regen, and each. There is no such thing as a "barrier" in the game. Sep 13, 2020 766 932. Add a Comment. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. With the 2. It just combats against detection checks. 4. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Legacy Wikis. This mod is a global compatibility patch for Stellaris 3. I recently fought the Unbidden, which I hadn't done in a long time. The same principle applies if your enemy has shields instead of armor but in reverse. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. at a much lower cost, and will be able to provide shields and armor penetration, and even unbeatable shield and armor hardening. Jump to latest Follow Reply. Active Wikis. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Orbital Shield Generator (Requires Planetary Shields) +25% Shield HP for the Orbital Ring and its Defense Platforms. Smaller ships only have one aux slot. Just don't expect much from Corvette shields. 7. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. NagolRiverstar • 1 mo. For Auxiliary slots, there are a number of potential options: Afterburners to allow for a small amount of kiting and speed your fleets up somewhat, Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle, as the . ago. That’s 17. Mining lasers are now classified as Brawling weapons. If the target has shield hardening, they still work together to beat the shields first. Third, buff the hardening components. Megastructures are colossal constructions. Absorbent. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Stellaris technology list and IDs cheat. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Armor/shield hardening is a counter for weapons that bypass that defense. 3. If the target has shield hardening, they still work together to beat the shields first. so first the missing techs. 50% shield hardening lets you live +100% longer (!!!!!). Information. I intervened without looking it up (as I do. Tiasmoon. The teachers of the Shroud origin gives you a chance for some of your leaders to have the Psychic trait. Content is available under Attribution-ShareAlike 3. But if some torpedoes do get by, I. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. #1. If other mods modify the initial material storage cap, the lower one in the sorted list. 1 shield regen, 15% shield hardening. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 3. add modifiers add/substracts a set amount of a resource or attribute to a scope. A quick search reveals that shield hardening apparently stacks. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. The same goes for L-slot shields. +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase. Hello, i wonder what "+% armor penetration" realy does. disruptors late game might be worse now. Increased the base damage of Flak PD. 5x divider on shields. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Is this a good strategy for winning battles right now?Megastructures are colossal constructions. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. In the middle, fittingly, is the medium platform. Hull is 3300. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. It averages at 850. . #4. 30% armor hardening on top cuts it by another third. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Would take an A slot. The shield regeneration is per shield slot. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Attack the ship with a shield penetration weapon 3. Shields should give shields, shield *capacitors* should give regen, that is not called a bug. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. The downside if that they use power and missiles/torpedo bypass them entirely. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Its DPS is 4. In-combat regeneration occurs but its not a significant factor. Xaphnir. Removed any mention of a 365 day calendar in Stellaris. Just had a random thought here. 6 beta for Extra Ship Components:. 5 Stellaris Tech Id List – J to P. Is this a good strategy for winning battles right now?Vote. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. We’ll begin with an exploration of the goals and. 4. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 8. The Dragon. Is this a good strategy for winning battles right now?Expand user menu Open settings menu. 3. Shields gives you 100%-150% bonus hp, but also needs power and many thing ignore it. Callinicus. juggernaut: has 4 shield hardeners, this is how it is supposed to work without the 4x25%. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. This means it now has 90-50=40% as the penetration just subtracts armor percentage. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Log In / Sign UpI have always wondered whats the point of having penetration. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Could be a researchable alternative under energy. Equip an ancient suspension field 2. Dr_Bombinator • 6 yr. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Thorin May 12, 2016 @ 8:08am. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. ago. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. ago • Edited 5 yr. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Destroyers are around 2k health and 50% evasion. #15. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. This mod adds base hardening to shields and armor, increasing with their tier. 4. As soon as version 2. Just what it say on the tin. (Also planet will become independent and who cracks the shield will be the new controller (You might have to handle these planets like primitives since we don't want border-gore)) Also the same way this could be reversed and when opening the world it changes the shield-planet to the original one (for example gaia. Larger ships have more. 0 unless otherwise noted. Think of the Stellaris shield trade-offs the same way. 1680x8 shields or 13440 points. Stellaris Real-time strategy Strategy video game Gaming. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. 2 (e793); build ID. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. 6 Badges. Mining lasers are now classified as Brawling weapons. Ship hull strength - right now my battlecruisers have 30k shield strength, 10k armor, and 4600 hull strength. It also means you will only need 50% shield hardening to fully harden against these threats. And Unbidden anchors now give their ships shield hardening and boost shield regen. Nearly all "special" AI empires build anti Shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Alpha damage is the amount of damage a fleet can dish out per volley. Yes, I'll attack the frigates yada yada. Thus, shields are always better than armor or hull unless the enemy has specifically built kinetic batteries. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Yes, I'll attack the frigates yada yada. Stellaris Wiki Active Wikis. Armor provides. Armor is generally the better of the two, but it can depend on the AI's ship designs. 1 Regenerative hull gives +10% daily armor regen. build several of these. Engineering research. !!Universal Modifier Patch (3. Shields with capacitors, on the other hand, will regenerate an infinite number of times as long as they aren't focus fired or one shot. That's worse than 6+6=12s for a purely neutral weapon. Nov 16, 2023PitiRR. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. So the Whirlwind Missiles and Strike Craft both pierce shields. . However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. With the new Subterranean Origin it's now possible (in fact very easy) to reach 100% Orbital Bombardment Damage reduction: Subterranean Origin: -75% Orbital Bombardment Damage Never Surrender (Unyielding Tradition Tree): -25% Orbital Bombardment Damage Survival of the Fittest (Adaptability Tradition Tree): -25% Orbital Bombardment Damage. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. Hull is 3300. Celestial bodies may have resources which can be harvested by orbital stations. Report. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Thirteen new plans for military reform are waiting for you to implement. (Note: patch 3. Darvin3. 8 Gemini) By foxfax. ago. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Basically arc does 25% damage as shields are enough. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. If they're using mostly Lasers or Point Defense then you would want shielding. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. There is too much data tied up in a planet. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Mining lasers are now classified as Brawling weapons. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. Which reduces your influence and diplomatic weight. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. 5. hardening * total. 00, whereas explosive torps have 1. and a huge stack of armour. BUT the shield hardening form suspension shields do not. Upload Attachment7. ) Armor gives you 30%-50% dmg reduction (50%-100% hp increase), when it counts. 8. A tier 3 shield generator has 90 hit points, and a shield regen of +4. g. 3. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Stellaris > General Discussions > Topic Details. Megastructures are colossal constructions. This way I got a pretty low effective fleet cap but no changes in early game. That's how counterplay works. My enemy has mountains of torpedoes (no neutron launchers). X branch. 34 comments. 6. In the middle, fittingly, is the medium platform. . . Their battle ships regen something like 14k shield per day. Stellaris. Now say, 30% shield hardening cuts Disruptor damage by a third. Should titans and juggernaut be stronger? Thread starter Verx90; Start date Apr 9,. Take these battleship to a space mining drone system. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. ago. Observe the full damage going through shield. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. It is developed by Paradox Development Studio and published by Paradox. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Canis Minor v3. They cannot be built in orbit of a celestial body that has an. Larger ships have more. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. 9K health and 20% evasion. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. "Shields aren't too good" really depends on the situation. 34. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. If you had a lot of spare power and put on two shield generators that could be +4 +4 = 8 + 50% = 12 hp a day. Which means you would now hit 0 XP at ~27-30 leaders, if my math checks out. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Any upkeep cost beyond the fund cap will be paid for from the empire's unity storage. and a huge stack of armour. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. 1x regenerative hull tissue. Megastructures are colossal constructions. Also, shield/armor hardening could make a disruptor. 2x Crystal plating (hull HP booster) - 550 HP. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Edict Fund can be increased by the following:. 1680x8 shields or 13440 points. Shield hardening and capacity on the shields side, and on the hull side you get your resistances from the base 1 point in the skill, a cruiser's innate resistance bonuses, maybe a single utility-armor console like the Trellium-D, but most significantly boff powers. It'd be a small bonus, maybe +10% or something, but it would make the edicts more valuable in early fights against disruptors. There's only one new source of armor hardening in the next DLC, the Ancient Rampart, which gives the starbase +10% armor hardening (and +15% hull points, +20% armor hit points, and +2 defensive station cap). ; About Stellaris Wiki; Mobile viewMaybe having the galactic community resolutions have an affect like "Hiring a Merc fleet increases your naval cap by X% of the fleet's size" Because right now hiring mercs almost always tanks your economy to the point that it can lose you the war, unless you keep your naval cap practically empty. Their faces are melting so lovely and the screams music to my ears. ago. Web Death Jun 4, 2019 @ 11:54am. They're more effective the more shielding you have on the ship. I don’t think they are worth their 16 fleet cap right now. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. It lacks the bonus to hull damage lasers have. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Honestly, it kind of comes down more to what you roll, I think, at least until you get into repeatables, but you always want some of both. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. conflare. This impenetrable shield cuts both ways, however. Reply ggmoyang Voidborne • Additional comment actions. This page was last edited on 21 May 2022, at 20:12. Refire rate and general stats have been adjusted. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 0 “Orion”. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Megacannon is 40% more DPS and 1. nothing but missiles and energy torpedoes on the cruisers with high shield density + shield hardening, and tachyon lance, 3x L Kinetic artillery, 2x swarm missiles on my battleships, with the extra. The wiki doesn't say anything about them having point defense. Starbases and Defense platforms. Buffed the daemonic incursion by giving them additional naval capacity, reduced ship upkeep and many more fleets (scaling off of their naval cap). Mining lasers are now classified as Brawling weapons. Shield hardeners are a new defensive technology in the upcoming 3. 5 and armor takes 2. That’s how badly hardening gimps penetration weapons. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Stellaris. (autocannons, which the AI loves to use) are crap against it. 6. Polarize Hull, Hazard Emitters, Aux To Dampeners, and above all Aux To Structural Integrity are. • 5 yr. There is no such thing as a "barrier" in the game. Increased the range of Energy Siphons. Yes they stack. If your opponent had 75% shield hardening, and you brought only 100% shield penetration weapons, you would be worse off than if you used 0% penetration. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. 5% daily Armor regen will restore about. 7 throwing this strategy out the window. 1 comment. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. You can roll. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Corvettes and Destroyers are good picket ships/gun boats that are meant to intercept Fighters, Torpedos, and Missiles and possibly deal some damage to Capitol ships. 7 Fleet command limit. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. It certainly made sense when minor artifacts couldn't be. This is so effective that ~40k fleets 1:2 destro/cruiser. As accidental fly into a pulsar system means if you have the other way you get wrecked. 85 -1 = 1. Ancient Pulse Armor (and other ancient armaments) are impractical. Members Online • Tornagh. Can't terraform Mars then. You typically can find 5 of these at the start so I don't really see the point, by the time you research colonization of other planets you can build robots or have aliens to colonize them. +25 Trust Cap +25% Trust Growth +5 Diplomatic Acceptance. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. And you’d be better off fitting the cruiser with armor and shield hardening than trying to stack evasion, which the frigate doesn’t have enough A-slots to pull off.